IRVINE, Calif., September 16, 2009 – EON Reality, the world’s leading interactive 3D software provider, today targets the Simulation-Based Learning (SBL) market which creates interactive 3D visualization applications for educational experiences.

Simulation-Based Learning (SBL), EON’s second largest market, represents the next evolutionary stage of e-Learning where learning is conducted with a computer or mobile device with the added benefit of the interactivity available in an online environment. While e-Learning has depended on visualization in 2D, SBL creates interactivity, not only for 2D but for 3D visualization applications, that dramatically enhances learning and knowledge transfer. SBL is being integrated not only into e-Learning programs but into classrooms and new immersive environments, as well. Educational institutions are incorporating SBL into programs from professional careers to Career Technical Education to multidisciplinary university research for education. Programs utilizing SBL range from biology, engineering, and astronomy to such disciplines as automotive, allied health, manufacturing, energy and mining, to name a few.

If we look at the market for both corporate and education, another term often used when referencing SBL is Serious Games.

– The Serious Games market in 2007 was estimated to be around $400 million per year – just in the US (mostly Educational and Military).
– The same demand applies to Healthcare providers which will bring the overall figure for the Serious Games to a projection of $1.5 billion by 2012.

The interactive, game-like education and training environments provided by EON significantly increase the engagement of today’s learner compared to traditional training methods, thereby motivating students to become instantly engaged, comprehend faster, utilize critical thinking skills with repetitive success, retain longer and recall faster.

Educational programs from around the world are benefiting from the use of EON’s SBL. Read more in the SBL whitepaper.

About EON Reality
EON Reality, Inc. is the world’s leading interactive 3D visual content management and virtual reality software provider. EON’s solutions enable all organizations to more effectively visually communicate, collaborate and accelerate knowledge transfer. Educational institutions and organizations who have adopted EON’s SBL technology solutions include: the Kentucky Community and Technical College System, the Southeastern Institute of Manufacturing and Technology, Texas State Technical College Waco and Honolulu Community College, to name a few. For further information, visit www.eonreality.com.