Virtual Collaborative Security Training2018-07-16T13:08:57+00:00

Project Description

VIRTUAL COLLABORATIVE SECURITY TRAINING

THE CHALLENGE

The Inland Norwegian University of Applied Sciences needed a way to educate and train their students in emergency management that allowed them to become familiar with a municipality. As part of their bachelor degree in emergency management, students needed a city in which they could run a risk assessment and better respond to emergencies and disasters. Creating a community for this purpose would be difficult and simulating realistic events would be near impossible and extremely expensive.

  • LACK FAMILIARITY

    An important part of emergency management is understanding the risks present in a community, becoming aware of the unique challenges facing the community, and how to respond to those risks. It’s extremely difficult to do this in a temporary setting set up for role playing different scenarios. Those training in crisis management need a community to call their own and become familiar with.

  • RIGID SCENARIOS

    Modern crisis management means preparing for the unexpected. However, traditional ways of training often relies on standard methods that aren’t flexible enough to cover the myriad of potential scenarios. To truly prepare for disasters you need to have a system that can simulate a terrorist attack, a natural disaster, or an epidemic.

THE SOLUTION

EON Reality Norway has developed the virtual municipality Lyngvik where different emergency actors can train collaboration in handling different sorts of crisis. Lyngvik is integrated with an intelligent training simulator giving the actors the possibility to train on a number of predefined scenarios. The simulator will record and replay all activities and communication – a prerequisite to properly evaluate performance and improve results.

Students are able to explore Lyngvik and familiarize themselves with town and the people within it. They are then able to do a risk assessment to understand the unique risks and challenges the community faces. The scenario, controlled by a “Game Master” allows for predefined or unique situations to be created for evaluation.

FAMILIAR SETTING

Understanding the environment and surroundings of a real community is important. However if a real community was used for training scenarios, the expense and coordination to pull off a realistic scenario would be immense. Using the virtual municipality, teams can have a realistic experience without upending a whole community. They can visit whenever they choose and get a full understanding of the risks they face.

SCENARIO SANDBOX

A Game Master is able to control the actions of the townspeople, the vehicles, and weather to create a realistic scenario for the responders. Users can walk around and speak to the other team members involved in the scenario or avatars controlled by the GM. The scenarios can be selected from a predefined list or created from scratch.

THE RESULTS

This application has been in use for a year as part of the bachelors degree in emergency management. The feedback has been stellar and the students find it to be a useful tool in preparing for emergency situations.

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John Doe, President of Acme