Lehman College of the City University of New York (CUNY), the largest urban public higher education system in the United States, has partnered with EON Reality to establish a Virtual and Augmented Reality Training Academy and Development Lab. The Academy and Lab are conveniently located at CUNY on the Concourse, part of Lehman College’s School of Continuing and Professional Studies. The Academy will support the training of CUNY students and New York City residents to become Virtual and Augmented Reality professionals as well support the development of VR and AR applications to assist in teaching CUNY and Lehman students.
The school teaches the skills needed to be successful in creating Virtual Reality and Augmented Reality content and applications for industry, education, and training. These skills will also enable students to work with product visualization, game creation, multimedia design, and broadcast media.
Students receive 3 months of theory which includes AR and VR content creation, professional workflows, and project management across the entire AR and VR ecosystem. Thereafter 7 months of project training will follow, when students will develop their entrepreneurial skills through supervised project based learning on real customer projects. At the end of the course, students will have a robust portfolio of work showing off their projects.
Stage 1 – Theoretical and practical training – 3 months
General knowledge on Virtual Reality and Augmented Reality
Project management tools and techniques while working on VR and AR immersive projects
Development of 2D and 3D visual assets
Modelling, Texturing, Rigging and Animation of the assets for VR and AR applications
Interactive application development basic and advance
Scripting and programming techniques within interactive application development
Development and deployment of the VR applications for immersive systems
Creation mobile 3D applications with VR and AR functionality
Publishing applications for Android, iOS and for EON Studio based educational platforms
Stage 2 – Project based training – 7 months
Collaborative work in multi-skilled groups
Student’s individual development path via experience working on projects
Idea promotion and incubation of the creativity
Support the operations of global company incl. production, marketing and installations
Augmented and Virtual Reality are some of the fastest growing sectors of our economy. These technologies are spreading far beyond the gaming world and into business and education, where its being used to train employees