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What do I need to get started?
Terminology
What do I need to get started?
Interactive and real-time 3D visualization is a powerful complement to traditional 2D and 3D technology – it gives the user an insight into the intricacies of an object or environment, and it allows for a more intuitive understanding of how features work and relate to one other. Interactive 3D is one of the most effective means of providing true inter- and intra-systems visualization. With real-time interactive 3D you can show people what you’re talking about and work directly with every element and layer of your 3D content.
So, how do I get started?
- Acquire or develop 3D content
First you need to have a 3D model or 3D environment (also known as 3D content). This 3D content can be created and modified by a wide variety of 3D authoring tools including but not limited to 3ds Max, CAD, or Maya.
Please note that if you are looking for 3D content or content developers we can provide assistance and direction on several possible avenues. Contact us
- Convert your 3D content
Before you can begin developing interactive environments you must first convert your 3D content into the file format required for your development environment (e.g., EON Studio, Ultra, or Professional, which all require the .eoz format).
EON Raptor is an add-on to 3ds Max and acts as a file format converter, converting 3D models to the .eoz format. EON Raptor has the capability of publishing interactive content to a web page for viewing with a browser, exporting to a standalone file for viewing with the free EON Viewer application, or exporting to one of the EON authoring environments, such as EON Studio, for interactive 3D application and simulation development. Visit EON Support Site to download EON Raptor.
- Develop your interactive 3D visual experience
Once your content has been converted it may be imported and opened within the authoring environment (e.g., EON Studio) for the development of real-time 3D multimedia applications and highly interactive simulation environments. EON Reality's authoring tools allow you to import data from 120 different CAD formats, 3ds Max, Maya and many more. Try EON authoring tools for free!
EON’s authoring tools are designed for experienced programmers and non-programmers alike. If you want to create advanced simulations there is the additional ability to use scripting as well as database accessibility - allowing for precise script control over your simulations. However, every feature of the tool is also available without programming.
- Decide on your publishing format – We support multi-platform publishing!
Your final interactive 3D files can then be published into multiple formats such as:
Terminology
Augmented reality (AR) is any environment that combines both virtual reality and real-world elements. More precisely, it is a type of virtual reality that augments a direct or indirect view of the physical real-world environment with an overlay of virtual computer-generated input such as sound or graphics.
An Avatar is a computer-users virtual representation of himself or herself in a three-dimensional virtual environment. The term "avatar" can also refer to the personality connected with the screen name, or handle, of an Internet user.
CAVE (Cave Automatic Virtual Environment) is an immersive virtual reality environment where projectors are directed to three, four, five or six of the walls of a room-sized cube. (http://en.wikipedia.org/wiki/Cave_Automatic_Virtual_Environment)
Customer Interaction Management is, in this context, defined as the use of interactive 3D technology to effectively capture, propose and validate customer needs thus improving the customer journey and end state.
Game engine is a software system designed for the authoring of video games. Game engines provide an integrated development environment to enable simplified, rapid development of specific interactive models and environments.
Information society - The emerging term "information society" comes from the new focus on the role of information and technology in modern economies and the transmission of knowledge through communication and computer networks.
Interactive Digital Centers (IDCs) are worldwide collaborative partnerships focusing on visualization and 3D interactive digital media solutions and services for a wide-variety of industries.
The IDC Consortium is a global visualization consortium in the interactive 3D market that provides and publishes facto standards for visualization solutions worldwide. There IDC centers in 17 locations including France, Turkey, Portugal, US - Kentucky, Singapore, US - South Carolina, Korea etc,
An immersive 3D solution is defined as an integrated system consisting of software, computer hardware, and some form of display technology that provides an immersive experience where the awareness of user’s physical self is diminished through engagement in an engrossing virtual environment. (See Immersive solutions; EON Icube, EON Icatcher, EON Holopodium)
Interactive 3D virtual meetings are a 3D Web conferencing tool that allows users to virtually meet online to learn, present, demonstrate, collaborate and train. Features can include shared virtual worlds, communication with voice-over-IP, live video support, virtual presentation surfaces, avatars and multi-format document viewing.
Knowledge-based economy - The term "knowledge-based economy" stems from the recognition of knowledge as the driver of productivity and growth in modern economics. Rapid knowledge transfer and a workforce that continuously acquires and adapts new skills underlie the "learning economy".
Simulation based learning (SBL) is an extension of e-learning that provides an interactive learning experience combining the sophistication of simulator technology with the ease of use and scalability of video game industry. Please see EON Reality’s SBL Whitepaper entitled “Simulation Based Learning".
A virtual learning environment (VLE) is a computerized system designed to support teaching and learning in an educational setting. Virtual learning environments are often implemented over the Internet for purposes of distance learning. These environments range from simple, such as those only consisting of basic communications and assessment tools, to more complex wherein they may include highly-interactive 3D learning spaces. Some virtual learning environments allow students to digitally experience and conduct experiments based upon the real world in a safe and secure manner.
Virtual Reality (VR) refers to a three-dimensional and interactive computer-simulated environment that creates a sense of physical presence for the user. There are multiple publishing platforms for virtual reality-based solutions.
Virtual worlds - A virtual world is a computer-based simulated environment where interaction takes place in real-time with digital personas (Avatars). Some, but not all, virtual worlds allow for multiple users. There are elements of interactivity, collaboration, immersion and immediacy which distinguish virtual worlds from regular webinars. |
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